![]() ![]() An early example of this sub-genre is the monochrome Canabalt, which popularized this style of play. But that approach stinks for several reasons: they interfere with the field of view, provide no tactile feedback, and are woefully imprecise.Ī better idea came in the form of “endless runners” - games where you don’t control the character’s movement, but do tap to specify the timing of jumps and sometimes usage of weapons. ![]() One early and obvious workaround was to overlay a virtual d-pad and action buttons on the screen. Working around that limitation was a big challenge. Good platforming games depend on precise mechanical controls, like buttons, directional pads, and joysticks. The advent of touchscreen gaming left developers with a conundrum. While Donkey Kong seems rudimentary today, the basics of running through a level and jumping over obstacles have remained as the genre has evolved (with the hero of Donkey Kong, later named Mario, usually leading the way with genre-defining titles like Super Mario Bros., Super Mario World, and Super Mario 64). ![]() Platform games have been a video game staple since the original Donkey Kong hit arcades in July of 1981.
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